﻿using UnityEngine;
using System.Collections;

public class SheepExplode : MonoBehaviour {

    float startTime;
	// Use this for initialization
	void Start () {
        startTime = Time.time;
        audio.Play();
	}
	
	// Update is called once per frame
	void Update () {
        if (Time.time - startTime > 1)
            Destroy(this.gameObject);
	}
}
